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Messages - Bayside308

Pages: [1] 2 3 ... 15
1
Plugin Development / Getting target block
« on: April 23, 2017, 01:28:32 PM »
Hey!

Is there a way to get the block that a player is looking at (and return null if they're not looking at anything)? It'd be really helpful for some plugins I'd like to make!

Thanks :)

2
Off Topic / Re: MCPublic -- Free server hosting
« on: March 31, 2017, 04:18:22 PM »
This didn't last long...



I've been brought on as a staff member for another free host, so I discontinued MCPublic. I was having issues finding a host too, so that forced my hand too.

3
Off Topic / MCPublic -- Free server hosting
« on: February 20, 2017, 07:44:32 PM »
Hey everyone, and welcome to MCPublic!

Over the last few days, I've coded a free Minecraft server host from scratch, using Java and PHP. All registration is done on a Rainbow server, via a custom plugin I wrote (_API). Server starting, stopping, console, plugin installation, etc. is done via PHP.

Though the servers created don't run Rainbow (for lack of plugins -- PaperSpigot), I thought I'd share. jdog is also involved, and has suggested a jar selector, with which I might add Rainbow support.

Check it out! https://mcpublic.org/

4
Here's a post of DiW explaining how it works: https://groups.google.com/d/msg/rainbow-server-mod/km3UXlYIPLE/hxGW2P9Z6RQJ

Nice, thanks! Offtopic: Do you still talk to DiW?

5
How would you customize the terrain then?

6
So on one of these events, I could, say, loop all the blocks and set them to sponge? How damaging to performance would this be?

7
Just curious :)

8
Plugin Development / Re: Using JSON
« on: February 01, 2017, 07:00:19 PM »
I've gotten JSON working (with pretty printing and such). How can I get the name of a block (as a string) from MC_Block?

9
Plugin Development / Re: Using JSON
« on: January 31, 2017, 02:26:09 PM »
Here's a Reddit post with some additional information. I gave the general outline for what the JSON file should look like.

10
Plugin Development / Re: Using JSON
« on: January 30, 2017, 07:52:30 PM »
I got it writing to file, but for some reason it doesn't write the objects in order. For example, it should be something like "id, name, time, action, block, location" but instead it puts the name first. This is problematic as the plugin then overrides all data for that name whenever they trigger this event.

How can I make it put "id" first every time (as that's a unique ID per event)?

11
Requests / Allow home in all dimensions
« on: January 29, 2017, 03:48:45 PM »
Hello!

I was wondering if you could add the ability to use /sethome or at least /home in all dimensions, rather than having to go to spawn then use /home if you're not in the overworld.

12
Plugin Development / Using JSON
« on: January 29, 2017, 03:14:11 PM »
Hello!

I'm trying to use JSON in one of my plugins to store some data. I'm having a little bit of trouble, despite following this tutorial.

You can see the errors here and my code here.

Is there an easier way to use JSON? I noticed Rainbow has GSON but I'm not entirely sure how to use it.

13
Bugs / Re: Overworld being recognized as dimension 16
« on: January 29, 2017, 12:02:04 PM »
It seems as though the dimension number increases by 1 every time the server restarts.

14
Bugs / Re: Overworld being recognized as dimension 16
« on: January 27, 2017, 01:54:17 PM »
I am

15
Bugs / Overworld being recognized as dimension 16
« on: January 25, 2017, 03:45:51 PM »
Hello!

For some reason, the main world (as specified in level-name) is being called dimension 16 by Rainbow. This means that sethome, home and TPA break (and I assume teleporter as well). Really not sure what to do. If it makes a difference, it is running behind Bungeecord.

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