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Version 48
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- For inspecting entity tick performance, "/diw EntTiming".
  Toggles 'entity timing mode'. This mode reports to console and ops every 10 seconds
  how much time each entity type is taking.

- When "/diw debug" is enabled, details about any command blocks executing can be seen in console.
  Useful if you need to track down any rogue command blocks.

- Plugins can get/set biomes. MC_World getBiomeTypeAt/setBiomeTypeAt
  * Note: You may not notice change until chunk is unloaded/reloaded (like teleporting far away and back).
- A "/diw setBiome" command was added for server owners
   ; Set the column where you are to 'Ice Plains'
   /diw setbiome ice_plains

   ; Set a 10x10 area where you are to 'Mesa'
   /diw setbiome mesa 10

A great way to see this in action is change biome to 'ice_plains' and turn rain on.
Teleport away and back so biome refreshes.  If you're in a non-snowy area you'll see
rain everywhere except the place you set which will be snow.  Just in time for creating
a North Pole area for the Christmas season (hint hint).

- You can run "/diw world" from console (previously required player)

- Re-registering a world will change its settings (i.e. MC_World.registerWorld)

Posted by: DoingItWell November 12, 2014, 09:20:34 PM

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November 17, 2014, 09:27:55 AM
Thank you very much!


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November 15, 2014, 07:04:15 PM
Can I setup multiple dimensions with different game modes? e.g. Dimension 1 is Survival, while dimension 2 is Creative

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You can always trust machines.

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November 13, 2014, 08:53:19 AM
Question, was there any changes to how chunk loading/unloading works?
~The Rat has spoken~



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