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Version 40
Filesize: 10.82MB  Views: (1445)  Downloads (356)  Last Download: April 09, 2018, 09:54:41 PM 
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- MC_ItemStack now has setSkullOwner for creating player skulls.
- Internal detail: All packet classes have public variables
- MC_Entity can be cast to MC_EntityAgeable where appropriate.
- MC_Player now has kick(String msg)
- Admin notices
   * Disconnects notify admins (permission "rainbow.disconnect-notice")
     if 'Notify_Admin_Disconnect' setting true. /diw toggle NotifyKicks  
   * Censors notify admins (permission "rainbow.censor-notice"
     if 'Notify_Admin_Censors' setting true. /diw toggle NotifyCensor
- Experimental Performance enhancement
   * New Rainbow.properties setting:  max_nearby_entities
     When server processes nearby entities it will skip when limit hit.
   * Better bounds detection related to entities

Posted by: DoingItWell October 14, 2014, 12:31:23 AM

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October 15, 2014, 02:10:47 PM
Nice work :) Keep it up! +1
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October 15, 2014, 12:16:41 PM
I added a temporary 'work-around' for this a few versions ago. Try using a Stick or String in your hand when interacting with pets (Stick will make it stand, String to sit).

Last modified by: DoingItWell October 15, 2014, 12:16:56 PM


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October 15, 2014, 05:41:15 AM
Tamed wolves don't respond to players (right clicking them) I have noticed this since V39 and is still prevalent in V40.

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